Everything you always wanted to know about ...

Information about Nintendo Game Cube

The Nintendo GameCube is a video game console by Nintendo belonging to the same generation as the Sega Dreamcast, Sony's PlayStation 2, and Microsoft's Xbox. Overview The Gamecube was released on September 14, 2001 in Japan; November 18, 2001 in North America; and Spring 2002 across Europe. The Nintendo GameCube, or GCN, was widely anticipated by many who were shocked by Nintendo's decision to design another cartridge-based system after the Super Nintendo Entertainment System. The Nintendo GameCube uses a unique storage medium, a proprietary format based on Matsushita's optical disc technology; the discs are approximately three inches in diameter (considerably smaller than a standard CD or DVD), and they have a capacity of approximately 1.5 gigabytes. The Nintendo GameCube software library contains such traditional Nintendo series as Super Mario, Star Fox, The Legend of Zelda, and Metroid. The Nintendo GameCube does not have any DVD-movie support, but a Nintendo GameCube hybrid product containing movie functionality has been released by Panasonic in Japan. This hybrid has been appropriately named "DVD/GAME Player Q." Some popular titles for Nintendo GameCube include Super Smash Bros. Melee, Luigi's Mansion, Star Wars Rogue Squadron 2: Rogue Leader, Wave Race: Blue Storm, and Super Mario Sunshine. New Approach One of the defining aspects of the Nintendo GameCube is the rejuvenated relationship between Nintendo and its licencees. Unlike previous generations in which Nintendo bullied its third-party game developers, Nintendo openly seeked game-development aid on Nintendo GameCube. Sometimes, Nintendo would merely request that a third-party developer produce a game based on the third-party's own game franchises; other times, Nintendo would request that the third-party developer produce a game based on Nintendo's own game franchises. This effort from Nintendo resulted in many exclusive third-party games for the Nintendo GameCube. For example: Most of the Resident Evil series (from Capcom, based on Capcom's own game properties) Tales of Symphonia (from Namco, based on Namco's own game properties) Baten Kaitos (from Namco, based on Namco's own game properties) Final Fantasy: Crystal Chronicles (from Square Enix, based on Square-Enix's own game properties) F-Zero GX (from Sega, based on Nintendo's game properties) Hardware Specs MPU ("Micro Processing Unit"): IBM Power PC 705CXe "Gekko" Manufacturing Process: 180nm IBM Copper Interconnect Technology Clock Frequency: 485 MHz CPU Capacity: 1125 Dmips (Dhrystone 2.1) Internal Data Precision: 32-bit Integer & 64-bit Floating-point & 128-bit SIMD * 1.3 GB/second peak bandwidth * 32-bit address space External Bus: * 64-bit data bus * 162 MHz clock Internal Cache L1: 64 kilobytes Harvard architecture L2: 256 kilobytes (2-way associative) System LSI: ATI/Nintendo "Flipper" GPU based on ATI R100 Manufacturing Process: 0.18-micron NEC Embedded DRAM Process Clock Frequency: 162 MHz Embedded Frame Buffer: 2 megabytes Sustainable Latency: 6.2 nanoseconds (1T-SRAM) Embedded Texture Cache: 1 megabyte Sustainable Latency: 6.2 nanoseconds (1T-SRAM) Texture Read Bandwidth: 10.4 gigabytes/second (Peak) Main Memory Bandwidth: 2.6 gigabytes/second (Peak) Pixel Depth: 32-bit RGBA, 24-bit Z-buffer, 8-bit stencil buffer * Fog * Subpixel Anti-aliasing * 8 Hardware Lights * Alpha Blending * Virtual Texture Design * Multi-texturing * Bump Mapping Image Processing Functions: * Environment Mapping * MIP Mapping * Trilinear Filtering * Anisotropic Filtering * Real-time Hardware Texture Decompression (S3TC) * Real-time Decompression of Display List * HW 3-line Deflickering filter Sound Processor: Custom Macronix 16-bit DSP (built in to Gecko package) Instruction Memory: 8 kilobytes RAM + 8 kilobytes ROM Data Memory: 8 kilobytes RAM + 4 kilobytes ROM Clock Frequency: 81 MHz Performance: 64 simultaneous channels, ADPCM & PCM encoding Sampling Frequency: 48 KHz/44.1 KHz selectable Performance Floating-point Arithmetic Capability: 10.5 GFLOPS (Peak) Real-world polygon: 6 to 12 million polygons/second (Peak) System Memory "Splash": 40 megabytes Main Memory: 24 megabytes MoSys 1T-SRAM (Approximately 10-nanosecond Sustainable Latency) A-Memory: 16 megabytes 81 MHz DRAM Disc Drive: p-CAV (partial constant angular velocity) DVD Average Access Time: 128 milliseconds Data Transfer Speed: 1.2 megabytes/sec (approximately minimum); 2.8 megabytes/sec (approximately maximum) Media: 3-inch Nintendo GameCube Disc based on Matsushita's Optical Disc Technology Capacity: Approximately 1.5 gigabytes * 4 Controller Ports * 2 Memory Card Slots * Analog AV Output Input/Output: * Digital AV Output * 2 Serial Ports * Parallel Port Power Supply: AC Adapter DC12V x 3.5A Dimensions: 4.3"(H) x 5.9"(W) x 6.3"(D)

How to - History - Companies - Internet - Nintendo - List of Phobias - September 11, 2001 - Timelines - Chemistry - Genealogy - Family - Film - SARS - Cancer - Medicine - DVD - Calendar - Disease - Health Science - Dentistry - Economics - AIDS - Law - Autism - Statistics

This content is licensed under the GNU Free Documentation License.
HOME - Help build the worlds largest free encyclopedia.

Premier Shopping Sites:
apparel baby books music computer dvd camera software games sports baseball basketball fitness football golf hockey soccer tennis