Information about Super Nintendo Entertainment System
The Super Nintendo Entertainment System (Super NES or SNES) is a video game console designed and built by Nintendo in the 1990s. It is the sucessor to the Nintendo Entertainment System in the United States and Europe. It was the major rival of Sega Megadrive/Sega Genesis. The original Super Famicom was released November 21, 1990 in Japan. The United States Version was released September 1, 1991 in the U.S. with a starting price of $200. The PAL version was released in the United Kingdom for £150 in April 1992. Its German release came a few weeks later. The European console was similar to the Japanese Super Famicom. An SNES redesign came out in 1997 for $99.99 in the United States to get the last few sales from people still interested in the 16-Bit market. The RF Ports and expansion ports did not come with the version; Hopes of an SNES-CD died, and the resources helped make the Playstation. Specifications: * CPU side o CPU: WDC 65C816 16 bit processor running at 1.79, 2.68 MHz, or 3.58 MHz (Changeable), with 128 KiB of RAM * Sound side o Sound CPU: Sony SPC700 running at 4.1 MHz, with 64 KiB of RAM o Main sound Chip: 8-channel DSP with hardware decompression similar to ADPCM o Memory Cycle Time: 279 Minutes o Cartridge Size Specifications: 2Megabits - 48 Megabits o Audio RAM: 512 KB o Sound Chip: 8-Bit Sony SPC700, PC file name extension: .SPC o Sound Channels: 8, Uses compressed wave samples o Pulse Code Modulator: 16-Bit * Video side o Picture Processor Unit: 16-Bit o Palette: 32,768 Colors o Texture and map RAM: 64 KiB o Onscreen colors: 241 in mode 1 or 256 in mode 7, not counting sum-blending o Resolution: Most games used 256x224 pixels; there were tricks to get 512x448 but these were rarely used. o Maximum onscreen sprites: 128 (32 per line) o Maximum number of sprite pixels on one scanline: 256. The picture generator had a bug such that it would drop the frontmost sprites instead of the rearmost sprites if a scanline exceeded the limit. o Most common display modes: Pixel-to-pixel text mode 1 (16 colors per tile; 3 scrolling layers) and affine mapped text mode 7 (256 colors per tile; one rotating/scaling layer) * Power-Supply o Power Input: 120V AC, 60 Hz, 17 Watts o Power Output: 10V DC, 850 mA (NTSC), 9V AC (PAL) * Controller Response: 16 Milliseconds * 2 seven-pin controller ports in the front of the machine On the back of marginally superior technical capabilities over its main competitor, the Sega Genesis/Sega Megadrive, many beautifully designed and illustrated games, Nintendo's family-friendly image, and the popularity of icon game characters including Super Mario, the Super NES was popular throughout the world throughout the early- to mid-1990s, though in the United States the Genesis was marginally more successful. The SNES played a game of catchup and won. Nintendo had twice as many sales for its console, and the SNES library was larger. Some Super NES games are enhanced remakes of Famicom/NES games. An example of an enhanced remake is Super Mario All Stars, and another is Ninja Gaiden Trilogy. The Super NES was superseded by the Nintendo 64. Many of the successful games for the system are being revived in the Game Boy Advance, which has remarkably similar capabilities. The SNES has been considered by many to have the best RPGs, such as Final Fantasy VI and Chrono Trigger. The most popular Super NES emulator is called ZSNES. Infringing ROM dumps of Super NES Game Paks are actually getting easier to find, now that the Super NES is long out of production in North America since 1998. Like its predecessor the NES, the Super NES has a continued interest among its fans, continuing to thrive on a huge secondhand market and proliferate ROM images. There has been a larger demand for a secondhand market and emulation for the interest SNES than for that of the NES. SNES after 1999 The SNES was in popular decline from 1996 to 1999, with the Sony Playstation and Nintendo 64 eating away at its marketing share. However, even though the Super NES was discontinued in North America and Europe in 1999, like the NES, it left the mark of many million cartridges and more than the NES did. The second hand market was burgeoning on the SNES as it did on the NES. Around this time, many gamers began to rediscover the SNES. Simultaneously, programmers who are SNES enthusiasts created an emulator called ZSNES. The same emulation programming has been done with the SNES as it has been with the NES. In 1998, ZSNES was released. One year later, ZSNES got its rival, SNES9X. Nintendo had the same stance against SNES emulation as it had on NES emulation.
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